![]() As you can see, Paragon is pretty serious about her defense. Between her invulnerability and these two emergency powers, Paragon is hard to kill even when facing hordes of enemies.Īrcane Vitality (Rank 3) - I think of this power as my healing nanobots. Unbreakable (Rank 1) & Resurgence (Rank 1) - When things start getting hairy, these powers gives me time to heal and reassess the situation. This power followed by Spark Storm is a typical opening move that kills most of the henchmen, leaving only the villains to face the wrath of my laser sword. Sonic Device (Rank 1)- Sonic Device is an awesome crowd control power when piggy-backed off of an AoE attack. It is a little clunky because it targets randomly and often knocks enemies away, but it works well enough especially when used in tandem with… I looked for a PBAoE that would fit the “Android Galactic Bounty Hunter” vibe that I had with the character and Spark Storm fit the bill. Spark Storm (Rank 2)- At some point, I realized that I wanted a better way to deal with loads of henchmen besides charging around the battlefield trying to get a whack at them with the laser sword. Most experiments put LK’s damage resistance bonus at around 30%, which is well worth the 10% damage penalty you take for using it. Invulnerability (Rank 3) - This is a good passive… not as good as Regeneration at low levels, but I think it outpaces it at higher levels.Įnergy Shield (Rank 2 + Laser Knight)- Laser Knight is a great advantage for melee characters as it causes a weak version of your shield to automatically trigger every time you use a melee attack. It is the bread and butter power of the build. Laser Sword (Rank 3) - I did spec out of the Power Gauntlet and took this as my second power and then proceeded to max it out. At one point I used a full respec to try to spec out of Bolters and get the Gadgeteer’s energy builder, but could not then get the rest of the powers to fit, so I am sort of stuck with these. Wrist Bolters- Nothing special just a run of the mill energy builder. Now, melee builds are generally considered to be weaker than their ranged counterparts, due largely to the fact that the melee powers do only a small bit more damage than ranged powers and are a ton more inconvenient to bring to bear - no big deal if we are sticking mostly to PvE. ![]() With Paragon, the idea was a Power Armor build focused around melee. My goal when I build a character is to take an idea, stick with it and make it as effective as I can. I am under no illusion that these builds are the absolute best builds in the game, but they are fun and effective and I think you will like them. I will give you an overview of the powers and advantages in the build, the ideas behind it, and my play experience with it. ![]() In the next few posts, I am going to go over five character builds that I am currently enjoying. With a little forum research and experimentation, you can make lots of viable character builds that are effective and fun to play. Another possibility is that with so many choices, some players are overwhelmed and make bad decisions, gimping themselves and quitting the game in frustration.įortunately, building a character in Champions Online is easy. This leads to players making similar “cookie-cutter” builds so as to be as effective as their peers. A game with an open build system risks having powers that are must-haves, or on the opposite side of the scale, powers that are useless when compared to other powers of a similar type. However, such freedom doesn’t come without cost. Few games allow the amount of freedom and choice seen in CO’s character development it is by far the game’s strongest point. I’ve been talking with friends about Champions Online builds.
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